;
;   CIVILIZATION GAME DATA 8/6/98
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;
;   Modified for "Iwo Jima 1945" scenario 1/5/2012
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
2       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
20      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this (max 8)
3       ; Communism pays support for all units past this (max 8)
8       ; Fundamentalism pays support for all units past this (max 8)
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11110111	; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0    ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Not Used,   	    0, 0,  no,  no,  1, 1    ; AFl 0
Pacific Theater,    5, 1,  nil, nil, 3, 1    ; Alp 1
Amphibious Battalion,3,-2,  Dem, nil, 1, 4    ; Amp 2
Not Used,   	    0, 0,  no,  no,  1, 1    ; Ast 3
Not Used,   	    0, 0,  no,  no,  1, 1    ; Ato 4 
Not Used,   	    0, 0,  no,  no,  1, 1    ; Aut 5
Not Used,   	    0, 0,  no,  no,  1, 1    ; Ban 6 
Not Used,   	    0, 0,  no,  no,  1, 1    ; Bri 7
Not Used,   	    0, 0,  no,  no,  1, 1    ; Bro 8 
Printing Press,     5, 0,  Alp, nil, 2, 2    ; Cer 9 
109th Division,     5,-1,  Fun, nil, 0, 4    ; Che 10
Not Used,   	    0, 0,  no,  no,  1, 1    ; Chi 11
Not Used,   	    0, 0,  no,  no,  1, 1    ; CoL 12
28th Tank Regiment, 5,-1,  Fun, nil, 1, 1    ; CA  13
Not Used,   	    0, 0,  no,  no,  1, 1    ; Cmb 14
Not Used,   	    0, 0,  no,  no,  1, 1    ; Cmn 15
Not Used,   	    0, 0,  no,  no,  1, 1    ; Cmp 16
Not Used,   	    0, 0,  no,  no,  1, 1    ; Csc 17
Not Used,   	    0, 0,  no,  no,  1, 1    ; Cst 18
Not Used,   	    0, 0,  no,  no,  1, 1    ; Cor 19
Not Used,   	    0, 0,  no,  no,  1, 1    ; Cur 20
United States,      5, 1,  Plu, nil, 0, 0    ; Dem 21
Not Used,   	    0, 0,  no,  no,  1, 1    ; Eco 22
Not Used,   	    0, 0,  no,  no,  1, 1    ; E1  23
Not Used,   	    0, 0,  no,  no,  1, 1    ; E2  24
Not Used,   	    0, 0,  no,  no,  1, 1    ; Eng 25
Not Used,   	    0, 0,  no,  no,  1, 1    ; Env 26
Not Used,   	    0, 0,  no,  no,  1, 1    ; Esp 27
Not Used,   	    0, 0,  no,  no,  1, 1    ; Exp 28
Ammunition,         4,-1,  War, Mon, 1, 3    ; Feu 29
Naval Air Wing,	    0, 0,  Nav, nil, 1, 2    ; Fli 30
Imperial Japan,     3,-2,  Plu, nil, 0, 4    ; Fun 31
Not Used,   	    0, 0,  no,  no,  1, 1    ; FP  32
Not Used,   	    0, 0,  no,  no,  1, 1    ; Gen 33
Not Used,   	    0, 0,  no,  no,  1, 1    ; Gue 34
Not Used,   	    0, 0,  no,  no,  1, 1    ; Gun 35
Armored Battalion,  4,-1,  Dem, nil, 1, 1    ; Hor 36
Not Used,   	    0, 0,  no,  no,  1, 1    ; Ind 37
Not Used,   	    0, 0,  no,  no,  1, 1    ; Inv 38
Not Used,   	    0, 0,  no,  no,  1, 1    ; Iro 39
Not Used,   	    0, 0,  no,  no,  1, 1    ; Lab 40
Not Used,   	    0, 0,  no,  no,  1, 1    ; Las 41
Not Used,   	    0, 0,  no,  no,  1, 1    ; Ldr 42
Not Used,   	    0, 0,  no,  no,  1, 1    ; Lit 43
Not Used,   	    0, 0,  no,  no,  1, 1    ; Too 44
Not Used,   	    0, 0,  no,  no,  1, 1    ; Mag 45
Not Used,   	    0, 0,  no,  no,  1, 1    ; Map 46
Fortifications,     4, 1,  Fun, nil, 1, 0    ; Mas 47
Not Used,   	    0, 0,  no,  no,  1, 1    ; MP  48
Not Used,   	    0, 0,  no,  no,  1, 1    ; Mat 49
Not Used,   	    0, 0,  no,  no,  1, 1    ; Med 50
Not Used,   	    0, 0,  no,  no,  1, 1    ; Met 51
Not Used,   	    0, 0,  no,  no,  1, 1    ; Min 52
Not Used,   	    0, 0,  no,  no,  1, 1    ; Mob 53
Not Used,   	    0, 0,  no,  no,  1, 1    ; Mon 54
Not Used,   	    0, 0,  no,  no,  1, 1    ; MT  55
Not Used,   	    0, 0,  no,  no,  1, 1    ; Mys 56
FIFTH Fleet,        6,-1,  Dem, nil, 1, 4    ; Nav 57
Not Used,   	    0, 0,  no,  no,  1, 1    ; NF  58
Not Used,   	    0, 0,  no,  no,  1, 1    ; NP  59
Not Used,   	    0, 0,  no,  no,  1, 1    ; Phi 60
IJN,                4,-1,  Fun, nil, 1, 4    ; Phy 61
Not Used,   	    0, 0,  no,  no,  1, 1    ; Pla 62
Impossible Tech,    4, 0,  no,  no,  2, 1    ; Plu 63 (Cst & Pot)
Not Used,   	    0, 0,  no,  no,  1, 1    ; PT  64
Not Used,   	    0, 0,  no,  no,  1, 1    ; Pot 65
Not Used,   	    0, 0,  no,  no,  1, 1    ; Rad 66
Not Used,   	    0, 0,  no,  no,  1, 1    ; RR  67
Not Used,   	    0, 0,  no,  no,  1, 1    ; Rec 68
Not Used,   	    0, 0,  no,  no,  1, 1    ; Ref 69
Not Used,   	    0, 0,  no,  no,  1, 1    ; Rfg 70
Not Used,   	    0, 0,  no,  no,  1, 1    ; Rep 71
Not Used,   	    0, 0,  no,  no,  1, 1    ; Rob 72
Brigade Artillery,  6,-2,  Fun, nil, 1, 3    ; Roc 73
Not Used,   	    0, 0,  no,  no,  1, 1    ; San 74
Naval Supply,       4, 1,  Nav, nil, 1, 4    ; Sea 75
Not Used,   	    0, 0,  no,  no,  1, 1    ; SFl 76
Not Used,   	    0, 0,  no,  no,  1, 1    ; Sth 77
Not Used,   	    0, 0,  no,  no,  1, 1    ; SE  78
Not Used,   	    0, 0,  no,  no,  1, 1    ; Stl 79
Not Used,   	    0, 0,  no,  no,  1, 1    ; Sup 80
Not Used,   	    0, 0,  no,  no,  1, 1    ; Tac 81
Not Used,   	    0, 0,  no,  no,  1, 1    ; The 82
Nature,   	    0, 0,  Plu, nil, 2, 4    ; ToG 83
Commerce,           4, 2,  Alp, nil, 2, 0    ; Tra 84
Not Used,   	    0, 0,  no,  no,  1, 1    ; Uni 85
FIFTH U.S.M.C.,     4,-1,  Dem, nil, 1, 0    ; War 86
3rd Marine Division,0, 0,  War, nil, 1, 0    ; Whe 87
Army Intelligence,  4, 2,  Alp, nil, 2, 1    ; Wri 88
Battle Plan,        1, 0,  Wri, nil, 2, 1    ; ... 89
User Def Tech A,    3, 0,  no,  no,  0, 0    ; U1  90
User Def Tech B,    3, 0,  no,  no,  0, 0    ; U2  91
User Def Tech C,    3, 0,  no,  no,  0, 0    ; U3  92
Extra Advance 1,    3, 0,  no,  no,  0, 0    ; X1  93
Extra Advance 2,    3, 0,  no,  no,  0, 0    ; X2  94
Extra Advance 3,    3, 0,  no,  no,  0, 0    ; X3  95
Extra Advance 4,    3, 0,  no,  no,  0, 0    ; X4  96
Extra Advance 5,    3, 0,  no,  no,  0, 0    ; X5  97
Extra Advance 6,    3, 0,  no,  no,  0, 0    ; X6  98
Extra Advance 7,    3, 0,  no,  no,  0, 0    ; X7  99

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    no,
Governor's Residence,     10, 0,    no,  ***NOT USED***
Barracks,                 4,  1,    no,  ***NOT USED***
Granary,                  6,  1,    no,  ***NOT USED***
Newspaper,                4,  1,    no,  ***NOT USED***
Army Depot,               8,  1,    no,  ***NOT USED***
Brigade HQ,               8,  1,    no,  ***NOT USED***
Courthouse,               8,  1,    no,  ***NOT USED***
Fortifications,           8,  0,    Mas, 
Aqueduct,                 8,  2,    no,  ***NOT USED***
Bank,                     12, 3,    no,  ***NOT USED***
Cathedral,                12, 3,    no,  ***NOT USED***
University,               16, 3,    no,  ***NOT USED***
Mass Transit,             16, 4,    no,  ***NOT USED***
Colosseum,                10, 4,    no,  ***NOT USED***
Factory,                  20, 4,    no,  ***NOT USED***
Manufacturing Plant,      32, 6,    no,  ***NOT USED***
SDI Defense,              20, 4,    no,  ***NOT USED***
Recycling Center,         20, 2,    no,  ***NOT USED***
Power Plant,              16, 4,    no,  ***NOT USED***
Hydro Plant,              24, 4,    no,  ***NOT USED***
Nuclear Plant,            16, 2,    no,  ***NOT USED***
Stock Exchange,           16, 4,    no,  ***NOT USED***
Sewer System,             12, 2,    no,  ***NOT USED***
Supermarket,               8, 3,    no,  ***NOT USED***
Superhighways,            20, 5,    no,  ***NOT USED***
Research Lab,             16, 3,    no,  ***NOT USED***
SAM Missile Battery,      10, 2,    no,  ***NOT USED***
Coastal Fortress,          8, 1,    no,  ***NOT USED***
Solar Plant,              32, 4,    no,  ***NOT USED***
Harbor,                   6,  1,    no,  ***NOT USED***
Offshore Platform,        16, 3,    no,  ***NOT USED***
Airport,                  16, 3,    no,  ***NOT USED***
Police Station,           6,  2,    no,  ***NOT USED***
Naval Base,               8,  3,    no,  ***NOT USED***  
Transporter,              0,  0,    no,  ***NOT USED***
SS Structural,            8,  0,    no,  ***NOT USED***
SS Component,             16, 0,    no,  ***NOT USED***
SS Module,                32, 0,    no,  ***NOT USED***
(Capitalization),         60, 0,    Alp,
Pyramids,                 20, 0,    no,  ***NOT USED***
Hanging Gardens,          20, 0,    no,  ***NOT USED***
Colossus,                 20, 0,    no,  ***NOT USED***
Lighthouse,               20, 0,    no,  ***NOT USED***
Great Library,            30, 0,    no,  ***NOT USED***
Oracle,                   30, 0,    no,  ***NOT USED***
Great Wall,               30, 0,    no,  ***NOT USED***
Sun Tzu's War Academy,    30, 0,    no,  ***NOT USED***
King Richard's Crusade,   30, 0,    no,  ***NOT USED***
Marco Polo's Embassy,     20, 0,    no,  ***NOT USED***
Michelangelo's Chapel,    40, 0,    no,  ***NOT USED***
Copernicus' Observatory,  30, 0,    no,  ***NOT USED***
USN FIFTH Fleet,          40, 0,    Nav,
Shakespeare's Theatre,    30, 0,    no,  ***NOT USED***
Leonardo's Workshop,      40, 0,    no,  ***NOT USED***
J. S. Bach's Cathedral,   40, 0,    no,  ***NOT USED***
Isaac Newton's College,   40, 0,    no,  ***NOT USED***
Adam Smith's Trading Co., 40, 0,    no,  ***NOT USED***
Darwin's Voyage,          40, 0,    no,  ***NOT USED***
Statue of Liberty,        40, 0,    no,  ***NOT USED***
Eiffel Tower,             30, 0,    no,  ***NOT USED***
Women's Suffrage,         60, 0,    no,  ***NOT USED***
Hoover Dam,               60, 0,    no,  ***NOT USED***
Manhattan Project,        60, 0,    no,  ***NOT USED***
United Nations,           60, 0,    no,  ***NOT USED***
Apollo Program,           60, 0,    no,  ***NOT USED***
SETI Program,             60, 0,    no,  ***NOT USED***
Cure for Cancer,          60, 0,    no,  ***NOT USED***

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; USN FIFTH Fleet (Lighthouse)
nil,        ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Sento Enjinia, 	  nil, 0,  5.,0, 12a,3d,  2h,1f,  4,0,  0, Che, 000000001000000
SeaBees,      	  nil, 0,  4.,0,  0a,3d,  2h,1f,  4,0,  5, Dem, 000000000000000
4th Mar Rifle,	  nil, 0,  5.,0, 10a,6d,  2h,1f,  7,0,  0, War, 000000001000100
4th Mar BAR,      nil, 0,  5.,0, 12a,6d,  2h,1f,  7,0,  0, War, 000000001000100
5th Mar Rifle,    nil, 0,  5.,0,  9a,6d,  2h,1f,  7,0,  0, War, 000000001000100
5th Mar BAR,      nil, 0,  5.,0, 10a,6d,  2h,1f,  7,0,  0, War, 000000001000100
Message 1,	  nil, 0,  0.,0,  0a,1d,  1h,1f,  1,0,  0, Feu, 000000000000000
Giyugun Hohei,	  nil, 0,  0.,0,  0a,7d,  2h,1f,  5,0,  1, Che, 000000000000000
Pillbox,   	  nil, 0,  0.,0,  0a,9d,  3h,2f,  5,0,  1, Mas, 000010000000001
Kempeitai,    	  nil, 0,  5.,0,  6a,5d,  2h,1f,  5,0,  0, Che, 000000001000000
Senpaku Hohei,    nil, 0,  5.,0,  8a,6d,  2h,1f,  5,0,  0, Phy, 000000001000000
Hohei Butai,      nil, 0,  5.,0,  9a,4d,  2h,1f,  5,0,  0, Che, 000000001000000
Bazooka,      	  nil, 0,  5.,0, 13a,5d,  2h,2f,  7,0,  0, War, 000000001000000
Flamethrower, 	  nil, 0,  5.,0, 18a,5d,  2h,2f,  8,0,  0, War, 000000001000000
75mm AA Batt.,    nil, 0,  0.,0,  0a,6d,  3h,1f,  5,0,  0, Roc, 010000000000000
Command Post,  	  nil, 0,  0.,0, 0a,13d,  4h,2f,  5,0,  1, Mas, 010010000000001
Cave Bunker,  	  nil, 0,  0.,0, 0a,11d,  4h,2f,  8,0,  0, Mas, 010010000000001
8inch Naval Batt.,nil, 0,  0.,0,  0a,4d,  3h,2f,  6,0,  1, Phy, 100010010000001
Barbwire,   	  nil, 0,  0.,0,  0a,2d,  2h,1f,  4,0,  1, Mas, 000000000000000
Type 95 HA-GO,	  nil, 0,  0.,0,  0a,6d,  2h,2f,  5,0,  0, CA,  000000000000000
Type 97 CHI-HA,	  nil, 0,  0.,0,  0a,8d,  2h,2f,  5,0,  0, CA,  000000000000000
Land Mine,     	  nil, 0,  0.,0,  0a,4d,  2h,2f,  1,0,  0, Mas, 000000000000000
37mm AT Gun,   	  nil, 0,  0.,0,  0a,4d,  2h,1f,  6,0,  1, Roc, 000010000000000
25mm AA Gun,  	  nil, 0,  0.,0,  0a,4d,  2h,2f,  2,0,  0, Roc, 010000000010000
120mm Mortar, 	  nil, 0,  0.,0,  0a,1d,  2h,1f,  4,0,  0, Roc, 000000010000000
105mm Gun,    	  nil, 0,  0.,0,  0a,2d,  2h,2f,  5,0,  0, Roc, 000000010000000
155mm Howitzer,	  nil, 0,  0.,0,  0a,2d,  3h,2f,  7,0,  0, Roc, 000000010000000
3rd Mar Rifle,    nil, 0,  5.,0, 12a,7d,  2h,1f,  8,0,  0, Whe, 000000001000100
3rd Mar BAR,      nil, 0,  5.,0, 13a,7d,  2h,1f,  8,0,  0, Whe, 000000001000100
M4A3 Sherman,     nil, 0,  7.,0, 16a,7d,  3h,2f,  9,0,  0, Hor, 000000000000000
M4A1 Sherman,     nil, 0,  8.,0, 15a,5d,  2h,2f,  7,0,  0, Hor, 000000000000000
POA-CWS,          nil, 0,  7.,0, 19a,7d,  3h,3f,  8,0,  0, Hor, 000000001000000
Message 2,	  nil, 0,  0.,0,  0a,1d,  1h,1f,  1,0,  0, Feu, 000000000000000
M8 HMC,     	  nil, 0,  6.,0, 13a,4d,  2h,2f,  6,0,  4, Hor, 000000001000000
M7 Priest,    	  nil, 0,  5.,0, 15a,3d,  2h,2f,  6,0,  4, Hor, 000000001000000
M12 HMC,          nil, 0,  5.,0, 16a,3d,  2h,3f,  7,0,  0, Hor, 000000001000000
Kamikaze,     	  nil, 1, 50.,1,  7a,2d,  2h,5f,  5,0,  0, Phy, 001000000001001
P-51 Mustang,     nil, 1, 25.,4,  9a,5d,  2h,2f,  8,0,  3, Fli, 010000000010001
F6F Hellcat,  	  nil, 1, 30.,2,  8a,4d,  2h,2f,  6,0,  2, Fli, 000000000010001
SB2C Helldiver,	  nil, 1, 28.,2, 16a,3d,  2h,2f,  6,0,  2, Fli, 100000001000000
LVT-2,        	  nil, 2, 16.,0,  1a,2d,  2h,1f,  4,2,  4, Amp, 000000000000000
LVT-A,        	  nil, 3,  5.,0, 15a,2d,  2h,2f,  7,0,  0, Amp, 000000000000100
none,   	  nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  0,  no, 000000000000000
Transport,   	  nil, 2,  0.,0,  0a,4d,  2h,1f, 5,10,  4, Nav, 000000000000000
Storm,         	  nil, 1,  8.,1,  3a,1d,  1h,2f,  1,0,  0, ToG, 001000000000001
Mar Rifle Co.,    nil, 0,  5.,0,  9a,5d,  2h,1f,  7,0,  0, War, 000000001000100
Mar BAR Co.,      nil, 0,  5.,0, 10a,5d,  2h,1f,  7,0,  0, War, 000000001000100
Coastal Rocks, 	  nil, 2,  0.,0, 0a,20d,  7h,1f,  4,0,  0, ToG, 000000000000000
Submarine,    	  nil, 2, 16.,0, 10a,2d,  3h,2f,  6,0,  2, Phy, 100000000001001
Destroyer,        nil, 2, 24.,0,  6a,4d,  2h,2f,  8,0,  2, Nav, 100000000001001
Cruiser,          nil, 2, 26.,0,  8a,6d,  2h,2f, 10,0,  2, Nav, 100000000001000
Battleship,       nil, 2, 22.,0,16a,12d,  4h,4f, 16,0,  2, Nav, 010000000001000
LST,          	  nil, 2, 20.,0,  0a,3d,  2h,1f,  6,6,  4, Amp, 010000000000000
Escort Carrier,   nil, 2, 20.,0,  0a,6d,  3h,1f, 14,0,  2, Nav, 010000010000000
105mm Shell,   	  nil, 1, 10.,1,  5a,1d,  2h,2f,  2,0,  0, Feu, 001000001000000
Mortar Shell,  	  nil, 1,  6.,1,  6a,1d,  2h,2f,  2,0,  0, Feu, 001000001000000
155mm Shell,   	  nil, 1, 15.,1,  6a,1d,  2h,3f,  3,0,  0, Feu, 001000001000000
210mm Shell,  	  nil, 1, 20.,1,  7a,1d,  2h,3f,  3,0,  0, Feu, 001000001000000
406mm Shell,  	  nil, 1, 40.,1,  8a,1d,  2h,4f,  3,0,  0, Feu, 001000001000000
Hill Entrance, 	  nil, 0,  0.,0,  0a,5d,  2h,1f,  4,0,  1, Che, 000000000000000
Jungle Entrance,  nil, 0,  0.,0,  0a,4d,  2h,1f,  4,0,  1, Che, 000000000000000
Radar Station, 	  nil, 0,  0.,0,  0a,5d,  2h,1f,  0,0,  0, Fun, 010000000000001
American Flag, 	  nil, 0,  0.,0,  0a,2d,  2h,1f,  1,0,  0, Dem, 000000000000000
Gen. Kuribayashi, nil, 0,  5.,0,  9a,5d,  2h,1f,  5,0,  0, Fun, 000000001000000
Gen. Senda,       nil, 0,  5.,0,  8a,5d,  2h,1f,  5,0,  0, Fun, 000000001000000
Col. Ideka,    	  nil, 0,  5.,0,  7a,4d,  2h,1f,  5,0,  0, Fun, 000000001000000
Col. Atsuchi,  	  nil, 0,  5.,0,  7a,4d,  2h,1f,  5,0,  0, Fun, 000000001000000
R. Adm. Ichimura, nil, 0,  5.,0,  8a,6d,  2h,1f,  5,0,  0, Fun, 000000001000000
LCI,        	  nil, 2, 18.,0,  1a,3d,  2h,2f,  6,4,  4, Amp, 000000000000100
Pillbox 1,   	  nil, 0,  0.,0,  0a,9d,  3h,2f,  5,0,  1, Mas, 000010000000001
Pillbox 2,   	  nil, 0,  0.,0,  0a,9d,  3h,2f,  5,0,  1, Mas, 000010000000001
Pillbox 3,   	  nil, 0,  0.,0,  0a,9d,  3h,2f,  5,0,  1, Mas, 000010000000001
Pillbox 4,   	  nil, 0,  0.,0,  0a,9d,  3h,2f,  5,0,  1, Mas, 000010000000001
Explosives 1,  	  nil, 0,  0.,0,  0a,1d,  1h,1f,  4,0,  0, Feu, 000000000000000
Explosives 2,  	  nil, 0,  0.,0,  0a,1d,  1h,1f,  4,0,  0, Feu, 000000000000000
Explosives 3,  	  nil, 0,  0.,0,  0a,1d,  1h,1f,  4,0,  0, Feu, 000000000000000
Explosives 4,  	  nil, 0,  0.,0,  0a,1d,  1h,1f,  4,0,  0, Feu, 000000000000000
New Unit w,   	  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  0, no,  000000000000000
New Unit x,   	  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  0, no,  000000000000000
New Unit y,   	  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  0, no,  000000000000000


;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Ash Beach,   		2,2,  0,1,0,   no,  1, 5, 5,   yes, 1, 4,  0,  Pln, no, ; Drt
Volcanic Plain,     	1,2,  1,1,0,   no,  1, 5, 1,   For, 0,15,  0,  no,  no, ; Pln
Kunai Grass, 		1,2,  2,1,0,   no,  1, 5, 2,   no,  0, 0,  0,  no,  no, ; Grs
Airfield,    		1,1,  1,2,0,   no,  0, 5, 5,   no,  0, 0,  0,  no,  no, ; For
Hills,      		3,4,  1,0,0,   no,  1,10, 0,   no,  0, 0,  0,  no,  no, ; Hil
Escarpement,		3,3,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Mou
Crevices [IMPASSABLE],  5,1,  0,0,0,   no,  1,10, 1,   no,  0, 0,  0,  no,  yes,; Tun
Craggs,      		3,3,  0,0,0,   no,  0, 0, 0,   yes, 1, 6,  0,  Pln, no, ; Gla
Swamp,       		2,3,  1,0,0,   no,  0,15, 6,   no,  0, 0,  0,  no,  no, ; Swa
Light Jungle,		2,3,  1,0,0,   no,  0,15, 6,   no,  0, 0,  0,  no,  no, ; Jun
Ocean,       		1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Oce
Oasis,       1,2,  3,1,0,
Buffalo,     1,2,  1,3,0,
Grassland,   1,2,  2,1,0,
Pheasant,    2,3,  3,2,0,
Coal,        2,4,  1,2,0,
Gold,        3,6,  0,1,6,
Game,        1,2,  3,1,0,
Ivory,       2,2,  1,1,4,
Peat,        2,3,  1,4,0,
Gems,        2,3,  1,0,4,
Fish,        1,2,  3,0,2,
Desert Oil,  1,2,  0,4,0,
Wheat,       1,2,  3,1,0,
Grassland,   1,2,  2,1,0,
Silk,        2,3,  1,2,3,
Wine,        2,4,  1,0,4,
Iron,        3,6,  0,4,0,
Furs,        1,2,  2,0,3,
Glacier Oil, 2,2,  0,4,0,
Spice,       2,3,  3,0,4,
Fruit,       2,3,  4,0,1,
Whales,      1,2,  2,2,3,

@TERRAIN1
Ash Beach,   		2,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  0,  Pln, no, ; Drt
Volcanic Plain,     	1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  no,  no, ; Pln
Kunai Grass, 		1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  no,  no, ; Grs
Airfield,    		1,1,  1,2,0,   Pln, 0, 5, 5,   no,  0, 0,  0,  no,  no, ; For
Tunnels,      		2,2,  1,0,0,   no,  1,10, 0,   no, 3,10,   0,  no,  no, ; Hil
Bedrock,		3,3,  0,1,0,   no,  0, 0, 0,   yes, 1,10,  0,  no,  no,; Mou
Crevices [IMPASSABLE],  3,1,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  no,  yes,; Tun
Craggs,      		2,3,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  0,  Pln, no, ; Gla
Bedrock [IMPASSABLE],   2,3,  0,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  no,  yes,; Swa
Light Jungle,		2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  no,  no, ; Jun
Ocean,       		1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Oce
Oasis,       1,2,  3,1,0,
Buffalo,     1,2,  1,3,0,
Grassland,   1,2,  2,1,0,
Pheasant,    2,3,  3,2,0,
Gold,        2,4,  1,2,0,
Gold,        3,6,  0,1,6,
Game,        1,2,  3,1,0,
Ivory,       2,2,  1,1,4,
Peat,        2,3,  0,0,0,
Gems,        2,3,  1,0,4,
Fish,        1,2,  3,0,2,
Desert Oil,  1,2,  0,4,0,
Wheat,       1,2,  3,1,0,
Grassland,   1,2,  2,1,0,
Silk,        2,3,  1,2,3,
Minerals,    2,4,  0,0,0,
Iron,        3,6,  0,4,0,
Furs,        1,2,  2,0,3,
Glacier Oil, 2,2,  0,4,0,
Spice,       2,3,  3,0,4,
Fruit,       2,3,  4,0,1,
Whales,      1,2,  2,2,3,

@TERRAIN2
Ash Beach,   		2,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  0,  Pln, no, ; Drt
Volcanic Plain,     	1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  no,  no, ; Pln
Kunai Grass, 		1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  no,  no, ; Grs
Airfield,    		1,1,  1,2,0,   Pln, 0, 5, 5,   no,  0, 0,  0,  no,  no, ; For
Tunnels,      		2,2,  1,0,0,   no,  1,10, 0,   no, 3,10,   0,  no,  no, ; Hil
Bedrock,		3,3,  0,1,0,   no,  0, 0, 0,   yes, 1,10,  0,  no,  no,; Mou
Crevices [IMPASSABLE],  3,1,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  no,  yes,; Tun
Craggs,      		2,3,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  0,  Pln, no, ; Gla
Bedrock [IMPASSABLE],   2,3,  0,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  no,  yes,; Swa
Light Jungle,		2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  no,  no, ; Jun
Ocean,       		1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Oce
Oasis,       1,2,  3,1,0,
Buffalo,     1,2,  1,3,0,
Grassland,   1,2,  2,1,0,
Pheasant,    2,3,  3,2,0,
Gold,        2,4,  1,2,0,
Gold,        3,6,  0,1,6,
Game,        1,2,  3,1,0,
Ivory,       2,2,  1,1,4,
Peat,        2,3,  0,0,0,
Gems,        2,3,  1,0,4,
Fish,        1,2,  3,0,2,
Desert Oil,  1,2,  0,4,0,
Wheat,       1,2,  3,1,0,
Grassland,   1,2,  2,1,0,
Silk,        2,3,  1,2,3,
Minerals,    2,4,  0,0,0,
Iron,        3,6,  0,4,0,
Furs,        1,2,  2,0,3,
Glacier Oil, 2,2,  0,4,0,
Spice,       2,3,  3,0,4,
Fruit,       2,3,  4,0,1,
Whales,      1,2,  2,2,3,

@TERRAIN3
Ash Beach,  1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Airfield,   2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

; map type: 1-underwater; 2-underground; 3-floating; 4-land dominant; 5-gas giant
; blob size,blob density
; bridge length,bridge chance
; blue rooms, ice chambers,fire chambers,storms
; range1-3 - for underwater, it's coral, vent, empty
; desired length,minimum length,frequency

@SECONDARY_MAPS
6, 0,0, 0,0,  0,0,0,0,    0,0,0,   0,0,0,    0,0,0,
;6, 0,0, 0,0,  0,0,0,0,    0,0,0,   0,0,0,    0,0,0,
;6, 0,0, 0,0,  0,0,0,0,    0,0,0,   0,0,0,    0,0,0,


@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  +
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Hostile
Enraged


@CIVILIZE2
0		; AFl
0		; Alp
0		; Amp
0		; Ast
0		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
0		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli
0		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun
0		; Hor
0		; Ind
0		; Inv
0		; Iro
0		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
0		; Med
0		; Met
0		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
0		; Phy
0		; Pla
0		; Plu  (Cst & Pot)
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
0		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
0		; The
0		; ToG
4		; Tra
0		; Uni
0		; War
0		; Whe
0		; Wri
0		; ...
0		; U1
0		; U2
0		; U3
0		; X1
0		; X2
0		; X3
0		; X4
0		; X5
0		; X6
0		; X7



@LEADERS2
00000000		;Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
00000000		;Babylonians, Babylonian, -1, -1,  1,
00000000		;Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
00000000		;Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
00000000		;Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
00000000		;Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
00000000		;Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
00000000		;Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
00000000		;Zulus,       Zulu,        1,  0,  0,
00000000		;French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
00000000		;Aztecs,      Aztec,       0, -1,  1,
00000000		;Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
00000000		;English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
00000000		;Mongols,     Mongol,      1,  1, -1,
00000000		;Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
00000000		;Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
00000000		;Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
00000000		;Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
00000000		;Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
00000000		;Carthaginians, Carthaginian, 0,  0, -1,
00000000		;Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

00000000		; Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
00000000		; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:			n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;	00000001	invisible until attack:				1 - invisible
;	00000010	non-disbandable (human players only):		1 - cannot disband
;   	00000100	0-range-air-unit damage override:		1 - override damage
;   	00001000	barbarian units can't be bought off:		1 - can't buy off
;	00010000	impassable terrain override:			1 - override impassable terrain
;   	01000000    	barbarian unit will not expire:         	1 - no expire
;	10000000    	override .SPR file for this unit:	    	1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Sento Enjinia
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; SeaBees
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; 4th Mar Rifle Co.
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; 4th Mar BAR Co.
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; 5th Mar Rifle Co.
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; 5th Mar BAR Co.
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Message 1
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Giyugun Hohei
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ; Pillbox
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Kempeitai
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Senpaku Hohei
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Hohei Butai
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; Bazooka
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; Flamethrower
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ; 75mm AA Batt.
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Command Post
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000001  ; Cave Bunker
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 8inch Naval Batt.
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Barbwire
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Type 95 HA-GO
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Type 97 CHI-HA
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000001  ; Land Mine
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 37mm AT Gun
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ; 25mm AA Gun
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 120mm Mortar
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 105mm Gun
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 155mm Howitzer
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; 3rd Mar Rifle Co.
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; 3rd Mar BAR Co.
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; M4A3 Sherman
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; M4A1 Sherman
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; POA-CWS
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Message 2
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; M8 HMC
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; M7 Priest
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; M12 HMC
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Kamikaze
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; P-51 Mustang
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; F6F Hellcat
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; SB2C Helldiver
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; LVT-2
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; LVT-A
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; none
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; Transport
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Storm
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; Mar Rifle Co.
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; Mar BAR Co.
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ; Coastal Rocks
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Submarine
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; Destroyer
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; Cruiser
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; Battleship
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; LST
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ; Escort Carrier
00100100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 105mm Shell
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Mortar Shell
00100100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 155mm Shell
00100100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 210mm Shell
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 406mm Shell
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Hill Entrance
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Jungle Entrance
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010001  ; Radar Station
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Flag
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Gen. Kuribayashi
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Gen. Senda
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Col. Ideka
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Col. Atsuchi
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; R. Adm. Ichimura
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; LCI
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ; Pillbox 1
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ; Pillbox 2
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ; Pillbox 3
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ; Pillbox 4
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Explosives 1 
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Explosives 2
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Explosives 3
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; Explosives 4
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ; none
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ; none
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ; none

		

@MAP_TRANSPORT_RELATIONSHIPS
0,1
0,1
1,2
0,0
0,0
0,0

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
Inf1.wav        ;	Sento Enjinia
<none>  	;	SeaBees
Rifle.wav	;	4th Mar Rifle Co.
MG.wav		;	4th Mar BAR Co.
Rifle.wav	;	5th Mar Rifle Co.
MG.wav		;	5th Mar BAR Co.
<none>		;	Message 1
<none>  	;	Giyugun Hohei
<none>  	;	Pillbox
Inf1.wav	;	Kempeitai
IJN.wav		;	Senpaku Hohei
Inf1.wav	;	Hohei Butai
bazooka1.wav	;	Bazooka
FlameThrower.wav;	Flamethrower
<none>  	;	75mm AA Batt.
<none>  	;	Command Post
<none>  	;	Cave Bunker
<none>  	;	8inch Naval Batt.
<none>  	;	Barbwire
<none>  	;	Type 95 HA-GO
<none>  	;	Type 97 CHI-HA
<none>  	;	Land Mine
<none>  	;	37mm AT Gun
<none>  	;	25mm AA Gun
<none>  	;	120mm Mortar
<none>  	;	105mm Gun
<none>  	;	155mm Howitzer
Rifle.wav	;	3rd Mar Rifle Co.
MG.wav		;	3rd Mar BAR Co.
Tank2.wav	;	M4A3 Sherman
Tank1.wav	;	M4A1 Sherman
Tank2.wav	;	POA-CWS
<none>		;	Message 2
Incoming.wav	;	M8 HMC
Incoming.wav	;	M7 Priest
Hugegun.wav	;	M12 HMC
Aircombt2.wav	;	Kamikaze
Aircombt.wav	;	P-51 Mustang
Aircombt.wav	;	F6F Hellcat
Aircombt2.wav	;	SB2C Helldiver
<none> 		;	LVT-2
Tank1.wav	;	LVT-A
<none>		;	none
<none>  	;	Transport
storm1.wav	;	Storm
Rifle.wav	;	Mar Rifle Co.
MG.wav		;	Mar BAR Co.
<none>  	;	Coastal Rocks
Torpedo.wav	;	Submarine
Navbttle.wav	;	Destroyer
Navbttle.wav	;	Cruiser
Hugegun.wav	;	Battleship
<none>		;	LST
<none>		;	Escort Carrier
Artillery.wav	;	105mm Shell
Artillery.wav	;	Mortar Shell
Artillery.wav	;	155mm Shell
Hugegun.wav	;	210mm Shell
Hugegun.wav	;	406mm Shell
<none>  	;	Hill Entrance
<none>  	;	Jungle Entrance
<none>  	;	Radar Station
<none>  	;	Flag
IJN.wav		;	Gen. Kuribayashi
IJN.wav		;	Gen. Senda
IJN.wav		;	Col. Ideka
IJN.wav		;	Col. Atsuchi
IJN.wav		;	R. Adm. Ichimura
<none>		;	LCI
<none>		;	Pillbox 1
<none>		;	Pillbox 2
<none>		;	Pillbox 3
<none>		;	Pillbox 4
<none>		;	Explosives 1
<none>		;	Explosives 2
<none>		;	Explosives 3
<none>		;	Explosives 4
<none>  	;	none
<none>		;	none
<none>		;	none


@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

